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This morning marked my first and only exam which was Theory of Architecture. In short, it was hell in disguise. Why? Of all notes that I wrote (and what we expect to be questioned), only one of them hit the bullet! That was Le Corbusiers' Five Points of Architecture.
Out of 5 questions (where we were suppose to answer 4), only ONE I really study! I entered the exam hall with high confidence as I am sure I have studied well the previous nights. Okay, that minus Kisho Kurokawas ' Metabolism & Symbiosis, Critical Regionalist, and Robert Venturis' Complexity and Contradiction in Architecture. My lovely lady luck seemed to hate me this time I believe, based on the number of surprises that were shot at me, bullet speed.
I was the last to laugh tho, as all three chapters were already asked in last years manuscript and thanks to my short stopover at my studio last night (to bug a few colleagues), I managed to join a short study group dicussing on previous years question manuscripts. During the two gruelling hours of *bullshitting*, much of the discussion still sticks well in my head. Stop with this rants. Now Ill start a new topic, which is our Final Architectural Presentation for Second Year of BScArc. In a nutshell, I was quite surprised to know that I did quite well, really. For this final project, we were instructed to design a cafe + gallery within a urban context. As what been written in my friends blog , some of you might already well versed with the two proposed sites. They are located within a stones throw from Central market. My chosen site is currently a carpark next to Pasar Seni Putra LRT station.
Here are glimpses of my presentation board.
For 3D modelling & rendering, I made use of Modo301 . 'Modo? What the hell is Modo?' Most of you will surely ask. Modo is a new 3D software that is designed by the same team that did the award-winning Lightwave3D. What I particularly love about Modo is the fact that it is designed by designers, for designers. Its rendering capability is blazingly fast, and its GUI (graphical user interface) is a couple of leagues above 3DMax (or any other 3D software/any software for that matter). It is neatly done and you can access important commands in just a click away. Really, to any 3D artist reading this, you should give Modo a test. Oh, one important stuff worth mentioning is its texturing ability. My God, my god, my god. Should there is an 'orgasm' for 3D, I am having it now.
To 3D pros, this might sounds funny, yes it is. I am new to 3D modelling & rendering, and in fact, I learn Modo for only 2 weeks, without any proper training. My works till now owed to numerous training videos downloaded from its official site. View this video for a short in-depth look of its interface and texturing stuff.
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And we do seem to use the word "hell" quite a lot in this world of studying architecture...
I like the final presentation pieces a lot, and all the realistic 3D stuff (will have to try Modo soon), looks so cool. 